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AI Insights · Timothy · October 2022

Top 5 Third Person Games Performance in Oceania for Q3 2022

A detailed look at the performance of the top 5 third-person games in Oceania for Q3 2022, including trends in downloads, revenue, and active users.

Top 5 Third Person Games Performance in Oceania for Q3 2022

In Q3 2022, the top 5 third-person games in Oceania demonstrated varying trends in downloads, revenue, and active users. Below is a detailed analysis of these applications' performance based on data from Sensor Tower.

Stumble Guys from Scopely, Inc. experienced a significant increase in weekly revenue, peaking at approximately $122K in the week of August 29. Weekly downloads showed a strong start with 88K at the end of June, reaching a high of 122K in late July, but later dropped to around 66K by the end of September. Weekly active users climbed steadily from 214K to a peak of 466K mid-September, before slightly declining to 454K by the end of the quarter.

Subway Surfers by Sybo Games ApS had a downward trend in weekly revenue, starting at $27K in late June and decreasing to around $4.7K by the end of September. Weekly downloads also saw a decline from 51K in late June to around 20K by the end of September. However, weekly active users showed variability, starting at 1.33M and dipping to approximately 688K in early September before rising again to 975K by the end of the quarter.

Rope and Demolish from Voodoo saw a peak in weekly revenue at $834 in mid-July, which then decreased to single digits by the end of September. Weekly downloads peaked at 46K in mid-July and settled around 10K by the end of September. Weekly active users mirrored this trend, peaking at 91K in mid-July and stabilizing around 65K by the end of the quarter.

Tall Man Run by SUPERSONIC STUDIOS LTD had relatively stable weekly revenue, fluctuating around $100 throughout the quarter. Weekly downloads showed a pattern of moderate fluctuation, starting at 17K and peaking at 23K in early July, before ending at around 14K. Weekly active users showed a slight decline from 63K at the end of June to a low of 45K in mid-August, then rising again to 55K by the end of September.

Going Balls, also from SUPERSONIC STUDIOS LTD, had a consistent weekly revenue around $200, peaking at $485 by the end of September. Weekly downloads increased from 11K in late June to a peak of 26K in late September. Weekly active users showed growth from 67K to over 102K by the end of the quarter.

For more insights and detailed data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022